Tuesday, June 17, 2008
Alone In The Dark: Production Video And Links To All Past Posts
The team at Eden games talk about the long, hard road between pitch and production when bringing Alone in the Dark to life.
If you missed any of the past videos and posts on Alone In The Dark, just click on one of the links below.
http://riesen2bs-blog-o-rama.blogspot.com/2008/06/alone-in-dark-central-park-trailer-2.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/06/alone-in-dark-special-look-by-egtv.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/06/alone-in-dark-look-at-edward-carnby.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/06/alone-in-dark-look-at-theophile.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/06/alone-in-dark-screenshots-and-images.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/alone-in-dark-skip-over-parts-you-dont.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/alone-in-dark-new-trailers.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/alone-in-dark-soundtrack-info.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/alone-in-dark-teaser-trailer-and.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/maxim-magazine-takes-peek-at-alone-in.html
http://riesen2bs-blog-o-rama.blogspot.com/2008/05/alone-in-dark-is-on-way.html
Release Date: June 24, 2008
Genre: Adventure/Action/Horror
Consoles: PS2, PC, XBOX 360, Wii & *PS3 (*release date tbd)
Taking the fear to a new level, the next-gen Alone in the Dark features the macabre style of the series played with new gameplay mechanics and a broader-reaching, action-packed play style. Explore fully-interactive realtime worlds, interacting with physics and roaming the wide-open, fright-filled environments.
This next-gen Alone in the Dark is also built around a unique episodic game structure -- the story is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing. Every episode will close with a nail-biting cliff-hanger ending to rattle players’ nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.
Visit the main website at: www.centraldark.com
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